Sound rough outline
(Written some time mid-term autumn 2006)
Realistic goals
* Ray-traced occlusion
* VST in sound pipeline
* Threaded execution engine
Enviable goals
* Doppler based on ray speeds
* Wavelength mutation on bounces
* Different propagation depending on wavelength
* Material penetration for low wavelengths
'Slightly more complex' goals
* Diffraction affecting waveform propagation and properties (Waveforms affecting each other, bending around corners, ...)
* Other materials than air as waveform propagator (water, metal, ...)
* Refraction affecting propagation and properties (Waveform affected by moving between materials, e g air/water, air/metal, metal/water, ...)
Prerequisites
* Become a wannabe acoustician!
